Game Play


Gameplay

In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided into a number of horizontal "lanes", and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has scented a garlic). Most plants can only attack or defend against zombies in the lane they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (a lawn mower) can be used to completely wipe out zombies in that lane, but the tool will not be restored until the next level. In later levels, players have to purchase upgrades so as to adapt their lawn-mower to new environments like pools or rooftops. Except in special cases, Zombies attempt to devour any plants in their way while heading towards the house.
The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. In order to plant a seed, the player must have collected a specific amount of sunlight. Sunlight is generated by special plants which provide sunlight at regular intervals, or is automatically generated regularly for the player in very small amounts during daytime. Seed packs also have a short time delay (Or, in some cases, long) before the same seed can be planted again. Several plants are nocturnal, like mushrooms, having a lower sunlight cost and are ideal for nighttime levels, but will remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels that include a swimming pool, seeds must be planted atop lily pads on water spaces, while on the roof levels, all seeds must be planted in flower pots. The various plant abilities include firing projectiles at zombies, turning zombies against each other, quickly exploding and wiping out an area of zombies, and slowing down zombies. Certain plants are highly effective against specific types of zombies, such as a "Magnet-shroom" that can remove metallic items from a zombie, such as helmets and ladders.
The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. As the player progresses in the game, the zombies will include those wearing makeshift armour, those that are able to jump or fly over plants, and even a dancing "Michael Jackson" zombie (which was replaced with a generic "disco dancer zombie" as of the GOTY edition) that is able to summon other zombies from the ground. In each level, zombies will approach the house randomly. At special points where the player will be inundated with a huge wave of zombies; a meter on screen shows an approximate timeline for the level so the player can prepare for these waves, as well as determine the general stage length.

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Plant vs. Zombie Development

Concept

Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to the core gaming crowd, while he kept it simple without requiring players go through too many tutorials to appeal to the casual gaming crowd. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, as well as playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five and six lane set-ups that were used in the final version.
Fan included elements from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how to play it, showing her how to customize their decks. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, due to the complexity of this system. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback.
Plants vs. Zombies was originally much like Insaniquarium in that it involved nurturing the plants by watering them and growing grass, but the developers found it to be tedious. It was originally called Weedlings, but this concept was scrapped after the developers realized that there were far too many plant-growing games on the market (the idea had been partly recovered into the aforementioned zen garden feature). One of the critical changes to the game was the lowering of the price of Sunflowers from 100 to 50 suns, as those new to the genre would spend their sun power on pea shooters and inevitably lose. While it required that the game be rebalanced, fans found it worth it. More inspiration for Plants vs. Zombies' mechanics came from the film Swiss Family Robinson. Fan watched the film while he worked on the game, and specifically mentioned a scene where the family defends themselves against pirates. He cited two things that made the scene exciting—the traps they laid, and watching enemies fall into them. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.

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Plants vs. Zombies




 
Editorial Review of Plants vs. Zombies
 
The zombies are coming for you...by way of your lawn. In Plants vs. Zombies, you defend your suburban homestead (and your delicious brains) by planting Peashooters, Potato Mines, Fume-Shrooms, and more. A cross between Resident Evil and Alice Greenfingers, this gleefully goofy game combines horticulture with pop culture--and gives you a healthy dose of humor with your zombie-shooting action.
Plants vs. Zombies starts you out with one little strip of turf that you man with Peashooters, which shoot peas at the zombies. As the zombies advance into ballistic vegetable matter, they fall apart amusingly. Should one get through your lines of defense, a lawnmower will mow it down...but don't over-rely on that. Even in the suburbs, the lawnmower supply is limited--and if the zombies reach the front door, you become an off-screen brain buffet.
The planting is hardly an idyllic weekend activity. Plants need sunshine, which falls from the sky or from the Sunflowers you plant--but not as quickly as you might like. Not only that, each seed packet has to refill with seeds before you can use it again. As the game progresses in difficulty, you'll find yourself creating strategies for harvesting sunlight and planting at just the right time. Courtesy of the Doom & Bloom Seed Company, you earn packets of new botanical weaponry: exploding Cherry Bombs, enemy-slowing Snow Peas, fortress-like Wall-Nuts, and more.

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